POE 2 0.2.0 Dawn of the Hunt Update
Alright Exiles, buckle up because the whispers in the wind have turned into a full-blown roar! We finally have concrete news about the upcoming Path of Exile 2 Patch 0.2.0, and let me tell you, it sounds absolutely bonkers in the best possible way. Forget your current stashes, forget your carefully crafted gear – this update is a fresh start, a glorious dive back into the grind with a whole heap of new toys to play with. Existing characters will be moved to a "legacy" server, essentially becoming a record of past achievements. To experience the new content, everyone will begin anew at level one on a fresh server, with no existing gear or currency. This reset is likened to the league starts in Path of Exile 1, offering an equal starting point for all players to discover the new meta. The patch is scheduled to arrive on April 4th, with the full reveal of the headlining new class, The Huntress, taking place on March 27th. The Huntress is described as an agile, spear-wielding character that will introduce a new play style to the game.
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New Character Options: The Huntress Class
The patch is scheduled to arrive on April 4th, with the full reveal of the headlining new class, The Huntress, taking place on March 27th. The Huntress is described as an agile, spear-wielding character that will introduce a new play style to the game.
New Ascendancy Classes:
Beyond the new class, Patch 0.2.0 Dawn of the Hunt will introduce new ascendancy classes. While the exact number is not yet known, a third ascendancy for the Mercenary has been previewed. This new Mercenary path appears to focus on a commander/minion/totem play style, contrasting with the current Witch Hunter and Gemling Legionnaire options. This suggests the potential for commanding troops or specializing in crossbows and ballistas, opening up new build possibilities. Speculation also exists regarding potential new ascendancies for other classes like the Witch, Sorceress, and Warrior. This addition of new ascendancies is expected to drive a significant wave of new character builds and theory crafting.
New Unique Items:
The update will also bring a significant number of new unique items. Teasers have revealed items that could potentially revolutionize existing builds and enable entirely new play styles. Examples include:
1. Prism Guardian: This shield offers bonuses to armor, energy shield, dexterity, and elemental resistances, with a notable modifier of +1 to maximum Spirit per 50 maximum life. This could be a transformative item for Spirit-focused, life-based builds, such as those utilizing Detonate Dead.
2. The Deepest Tower (Spirit Bone Crown): This helmet provides defensive stats like increased armor, energy shield, maximum life, and chaos resistance, alongside a powerful modifier: "Enemies in your presence count as being on low life". This effect could significantly enhance the power of skills and passive nodes that provide bonuses against low-life enemies.
3. Bringer of Rain: This returning classic helmet from Path of Exile 1 allows players to wield two-handed axes, maces, and swords in one hand, but with the significant drawback of disabling the use of chest armor. This trade-off between offense and defense is expected to inspire creative dual-wielding two-handed weapon builds.
4. Hammer of Faith: This two-handed hammer boasts substantial 230-239% increased physical damage but comes with a 10% reduced attack speed. It also provides elemental resistance, mana regeneration, and a random shrine buff every 10 seconds, presenting a high-risk, high-reward offensive option.
These are just a few examples, with more unique items anticipated, each capable of potentially redefining gameplay.
New Support Gems:
Furthermore, Patch 0.2.0 will introduce a substantial number of new support gems, aimed at filling gaps for skills that previously lacked adequate support options. Some of the revealed new support gems include:
1. Better Shout: This gem enhances war cry skills by allowing them to consume fully broken armor on enemies to trigger an explosion. The explosion deals physical area damage based on the amount of broken armor, suggesting a powerful synergy between armor breaking and war cries.
2. Perfection: Designed for skills with perfect timing mechanics, this support gem grants stacks of "Perfection" upon successful perfect timing hits. Each stack provides a 5% more damage bonus, stacking up to three times, and rewarding skillful execution.
3. Derange: This support gem caters to intelligence-stacking builds. Supported skills gain an energy shield cost equal to the player's intelligence but, in return, deal more non-elemental damage over time per 100 intelligence, opening up new possibilities for intelligence-based damage over time builds.
4. Volcanic: This support gem is for fire-based melee builds, triggering volcanic eruptions on hitting ignited enemies, potentially making more fire builds viable.
5. Embitter: Focused on cold conversion, this gem causes supported skills that would gain extra damage of any other type to gain extra cold damage instead, providing a significant boost for cold-focused builds.
6. Concoct: This support gem supports bleed builds, allowing supported skills to consume a percentage of maximum life flask charges to inflict more bleeding based on the charge consumed. It also aids in flask charge regeneration and increases bleed magnitude if they inflict a life flask, presenting a risky but potentially high-reward option for bleed-focused characters.
7. Commiserate: This intriguing gem offers a dual risk-reward effect. Elements inflicted by supported skills have 30% increased magnitude when the player is inflicted by that ailment. Additionally, inflicting an ailment with supported skills removes that same ailment from the player, suggesting unique play styles centered on managing self-inflicted ailments.
The sheer volume and variety of these new support gems indicate a significant shift in build possibilities, potentially revitalizing underutilized skills.
Endgame Improvements:
Beyond character progression, the developers are also promising notable improvements to the endgame.
Atlas Passive Skill Tree Expansion:
A key area of focus is the Atlas passive skill tree, which is being expanded with more choices and hopefully more impactful nodes. The current Atlas system has been criticized for being somewhat unengaging, often primarily focused on increasing map drops. The anticipated changes aim to offer more compelling options and encourage players to engage with diverse endgame content.
Tower Map Rework:
Furthermore, the Tower maps are undergoing a major rework. Instead of their previous linear structure focused solely on placing a precursor, Towers will now be able to spawn any content that regular maps can, including bosses. Additionally, Towers will be able to be buffed by tablets from other towers, creating a more interconnected and potentially more rewarding endgame experience. While skepticism about Towers remains among some players, this rework indicates an effort to make them a more integrated and engaging part of the endgame.
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Full Reset and Developer Intent:
The decision to implement a full reset is logical given the extensive amount of new content being introduced. It allows all players to experience the new classes, ascendancies, items, and support gems from the beginning, without the constraints of existing characters and stashes. This is the best time to re-experience the campaign, try out new builds or experiment with the new economy. For more details, you can also check the official teaser:
The devs have been vocal about listening to community feedback and since this is early access beta, they definitely should be attentive to community feedback as its making the game so much better. We can definitely see the things being added to this patch that thee community has been asking for a while, so good on the devs part that they are actually listening. The promise of a fresh start, a substantial influx of new content, and the prospect of extensive theory crafting have generated considerable excitement.
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